PDA Systems

For your LARPG

GAMEMASTER's GUIDE  (Version 178)


BEFORE INSTALLING THE DEMO VERSION PLEASE READ THIS MANUAL CAREFULLY!

Do you want to better test the functionality of the Compass PDA, help us with open testing or even use it in your games?

No problem. To begin with, you can download the demo version of the Compass PDA. *
For the correct operation of the application, it is necessary to activate Wi-Fi and GPS on your phone and keep them on all the time while it is working.
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* Only for owners of Android phones above version 4.3.

CONFIGURING WIRELESS SOURCES:

ATTENTION: In the version for field games additional filtering modes are possible, which allow the Compass PDA to react only to the Wi-Fi modules of the gamemasters.

Steps necessary for the demo version of the Compass PDA to come alive if you do not have enough external Wi-Fi networks that fit the filtering algorithm: you need any SSID (Wi-Fi network name) on any router, repeater or Wi-Fi module any type, including other phones in the distribution mode - from the list below.

R100
(radiation):

Radiation has a warning sound (crackle), which increases as you approach the hearth.
The level of current radiation is indicated by an arrow on the dial - the stronger the signal, the more Sv / h the device shows. When the scale is high (the arrow in the far right position, the peak radiation indicator lights up), the radiation accumulates rapidly.
Upon entering the hearth, a person receives more than 15 Sievert and dies within 5-10 minutes. After 0% of life, the agony timer is turned on, which can not be recalled by captivity. After the agonizing timer, the bulb bursts with the radiation killcam.

A100
(anomaly):

The anomaly has a warning sound (barking) and blows are the sound of a tornado. The blows are repeated every 5 seconds when you hit the hearth and take off 20% of life. If you have level 1 PDAs, you will hear only blows, the bulb will show a THREAT. After 0% of life, the agony timer is turned on, which can not be recalled by captivity. After the timer of agony, the bulb bursts with the anomaly killcam (tornado).


M100
(mental):

Mental has a warning sound (ultrasound) and blows - the sound of impact with ultrasound. The blows are repeated every 5 seconds when you hit the hearth and take off 20% of life. If you have 1 or 2 level PDAs, you will only hear blows, and the THREAT will be shown on the bulb. After 0% of life, a mutation timer is turned on, which can not be recalled by captivity. After the mutation timer (one minute), a zombie timer (5 minutes) appears, which can be recalled with instantaneous suicide. After the zombie timer, the bulb bursts with the mental killcam (brain).

Mental does not act on monolithians and has no sound in their PDA, but shows the color status of the indicator.

C100
(controller):

The controller has a warning sound (howling) and blows - the sound of a blow. The blows are repeated every 5 seconds when you hit the hearth and take off 20% of life. If you have 1, 2 or 3 level PDAs, you will only hear blows, the THREAT will be shown on the bulb. After 0% of life, a mutation timer is turned on, which can not be recalled by captivity. After the mutation timer (one minute), a under-control timer (5 minutes) appears, which can be recalled with an instantaneous suicide. After the timer of the under-control, the bulb bursts with the mental killcam (brain).


B100
(burer):

Burer has a warning sound (muttering) and blows - the sound of a roar. The blows are repeated every 5 seconds when you hit the hearth and take off 20% of life. If you have 1, 2 or 3 level PDAs, you will only hear blows, the THREAT will be shown on the bulb. After 0% of life, the agony timer (one minute) is turned on, which can not be recalled by captivity. After the timer of agony, the bulb bursts with the of ordinary death killcam (skull).


H100
(oasis):

Oasis revives dead players (except for monolithians), interrupts all threats (including Call of the Monolith, but not for monolithians) and works at all levels.
Health is restored at a rate of 0.03% per second (from 0% to 100% in approximately 50 minutes).
Accumulated radiation begins to clear after 30% of health and above.
30% health and 0 Sievert accumulated radiation is considered a threshold after which the player can leave the healing zone.
The oasis does not show on the PDAs of monolithians, does not heal and does not clean radiation, does not protect against threats.
During healing process, threats are not shown (except captivity and blowout).
During healing process, you can commit suicide, but after a timer of agony a person again begins to be healed.

The strength of oasis depends on the coefficient, but works to reduce the range.

NOTE: We recommend to rename your home router Wi-Fi network to H100, because oasis ir pretty rare thing in outer places.

Z100
(Call of the Monolith):

The Call of Monolith revives the dead monolithians, interrupts all threats and works at all levels.
The health of monolithians is restored at a rate of 0.03% per second (from 0% to 100% in approximately 50 minutes).
Accumulated radiation begins to clear after 30% of health and above.
30% health and 0 Sievert accumulated radiation is considered a threshold after which the player can leave the healing zone.

The Call of the Monolith HARMFUL to all other players, has the sound of a blow (the call of the Monolith). The periodicity of blows is minus 10% of life every 15 seconds. After 0% of life, the mutation timer (one minute) is turned on, which can not be recalled by captivity. After the mutation timer, a zombie timer (5 minutes) appears, which can be recalled with an instantaneous suicide. After the timer of agony, the bulb bursts with the mental killcam (brain).
The power of the Call of the Monolith does not depend on the coefficient.

NOTE: If your PDA switched to monolithian mode, we recommend to rename your home router Wi-Fi network to Z100, because Call of the Monolith ir pretty rare thing in outer places.

F100
(artifact):

The artifact has a warning sound (a random double-pic). If you have a PDA below level 5, you will not see or hear anything.
It is shown on the indicator of an arcuate shape below the bulb.
The wider the blue field of the indicator, the closer you are to the artifact.

NOTE: The signal strength can be regulated by the name SSID (for example, the coefficient 10 (R10) gives 10 times  less signal than the nominal 100 (R100)) - it's valid for all threats (R, A, M, B, C). Effective values ​​of H (oasis) begin from H50 and higher.

A SYMBIOTIC SSID is a combination of a network name in one module in order to achieve several different threats with one emission center. For example, R100A100 will give a radioactive anomaly, A100M200 a powerful mental anomaly, R150A100H60 will give a small oasis inside a strong radioactive anomaly. It is recommended not to use combinations above 3 effects at once.

EMISSION

(blowout):

ATTENTION: In the field game version, a change in the emission time for a particular game or project is available.

It is programmed by developers and works once a day at different times. If you do not find a cover before starting the emission (the appearance of the label on the bulb), it will take 30% of life every 15 seconds, up to an instant death with a emission killcam. It is necessary to stay away from windows, find cover under the roof of the capital building or in the bunker (basement).

QR SCANNER AND INVENTORY:

ATTENTION: In the version for field games, a QR code change is available for a particular game or project.

The QR code scanner is called by long pressing on the crosshair symbol with the PDA level digit at the top center of the screen - 2 seconds if the player is alive and 6 seconds - if dead (the bulb is broken).

Then generate a text QR on any site (for example, https://www.the-qrcode-generator.com) from the list below:

GaussGun
(Instantly gives 50 experience points (one level))

Bread
(Gives 1 point of experience)

Shell
(Artifact, constantly emits 1 Sv / h (except for the Oasis zone (Call for Monolith for monolithians) and except for the duration of the action of B190Radioprotectant)

Crystal
(Artifact, radiation effect  is 40% less)

Eye
(Artifact, accelerates the health recovery in 3 times if the player is in a clean zone and has less than 1 Sievert accumulated radiation)

StalkerSuit
(Costume, radiation effect is 30% less, an anomaly of 20% less, a mental of 10% less, wears out in an hour if there is any of the threats)

B190Radioprotectant
(Stimulator, for 1 minute completely nulls the background radiation)

Anabiotic
(Immediately stops the emission for the player who used it, you can only use it at the time of emission)

When scanning the correct QR code, a distinctive sound is heard and a message appears in the log.

Examples of other demo version codes:

Bandage
Medkit
ArmyMedkit
AntiRad
Vodka
Vinca
Optics
GrenadeLauncher
YellowSvobodaSerum
GreenSvobodaSerum
IP2Antidote
Mica
Compass
Moonlight
DutySuit
Exoskeleton
DeadRat

Total codes and game items in the demo version are more than sixty.

Calling the inventory is carried out by long pressing (2 seconds) on the indicators of accumulated radiation or health status on the left.

NOTE: Calling up the inventory only works if the player is alive or in captivity. In the status of agony, mutation, zombification or death, it can not be called.

The camera turns by sliding the image sideways, turning on the flashlight (in the case of the rear camera) - down or up.

Vibration effects can be turned on and off in the inventory by going to the settings section (button with the gear symbol on the left side of the window).

The built-in compass can be turned on and off with a slide up or down on the Geiger counter. The compass is calibrated by moving a few eights in front of you. If the azimuth ring is stationary, and the letter N is strictly at the top - you do not have a magnetometric sensor in your phone, and the compass will not work.

The application can be turned off by clicking on the corresponding button in the phone status bar.

Changing the fraction is carried out by scanning the QR:

STALKER - normal mode. The Call of Monolith removes health, the emissions and mental radiation act, heals by the Oasis.

MONOLITH - mode of the Monolith fraction. Monolith heals, emissions and mental does not work (but are shown), oasis does not show and does not work.

GAMEMASTER - a mode in which none of the threats or influences is effective, but everything shows.

NOTE: When you change a faction in the log, an appropriate message appears. If you scan the code of the same faction to which you belong now, the message does not appear.

SUICIDE MODE:

It is necessary to play lethal situations that are not controlled by the PDA. For example, in stalker-like airsoft games it is a bb's hit, in-game grenade blow or an attack of a non-electronic monster. In this case, the bulb is pressed for 2-3 seconds, after it a confirmation window appears. After confirming the status is changed to agony, timer is started (one minute), which can be revoked by captivity. After the timer of agony, the bulb bursts with the killcam of ordinary death (skull). If the bulb pressed again in agony status, health rises to 1%, the mode is switched to captivity (5 minutes). If nearby are active threats, the captive will die almost immediately, it is recommended first to evacuate him to safe place. The captive could be killed at any time, re-press button it in this case, the agony will not appear (instant death).

The murder of a live player and its reviving is also carried out by scanning the QR:


KILL

REVIVE

 

CONCLUSION: If you are a gamemaster, and our application is interesting for you, please contact us by e-mail to fill in the parameters of your game and customize the logic or design of the PDA.

Good habar to you, stalkers!

(c) Afterday Project